Mudhut79 wrote:Thanks Steelflame and TrainInVainĬan I test I have understood correctly - You are saying Reaper just sets (for first attack only) the base chance to hit to 100%, then all subsequent dice rolls (crit/dodge etc) proceed as per normal. This is post 1.5 if that matters (don't think it does) While I am here, can the initial 100% to hit reaper strike end up a graze? Just something I have wondered about previously. trying to find comfort in my grief obviously!)ģ. [Also, maybe it was still the right play to send Jane despite a parry chance. What exactly are the odds of a Muton/Centurion/Elite parrying? Maybe XWynn just got lucky or something. Am I crazy or did anyone else see XWynn use Reaper to kill a Muton (first strike 100%)? I think in his case it was a Muton, not Muton Elite, if that matters - but I don't recall the Muton being disoriented or anything like that.Ģ. With a wild scream (the Payne Siren, obviously) Jane runs across the map, leaps into the air and scythes down the Muton Elite - who parries, counter attacks for lots of damage and stuns her. She has my one and only Fusion blade, even with the damage dropoff she should still be able take care of them all. If Jane kills the Muton Elite, she can reaper chain through the sectoid commander to the two Naja. Wait - I once saw XWynn use Reaper on a Muton, because the first strike is guaranteed 100% to hit and that will bypass the Muton's melee parry. That's a recipe for two dead soldiers - need a better plan. But planning out the rest of the turn, that would leave two Najas uncontrolled. Had a Muton Elite that needed to be controlled - Aha! Why not channel my inner XWynn and combative-lock him with Jane "Siren" Payne, sword shinobi? Sounds good. Couple of soldiers took wounds, could easily die to another hit. So I had a network tower go bad (shinobi got spotted a fair way from the objective) and things got a bit sticky.
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